non port: graphics/sdl2_gpu/Makefile |
Number of commits found: 3 |
Monday, 26 Jun 2023
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22:58 Robert Clausecker (fuz)
graphics/sdl2_gpu: fix build with LLVM 16
Silence a warning about an incompatible function pointer type to fix
the build on 14-CURRENT. This warning is harmless: the function pointer
takes a const argument, but was assigned to where a pointer taking an
unqualified argument was expected.
Reported by: fallout
daafa4e |
Thursday, 18 May 2023
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17:52 Robert Clausecker (fuz)
graphics/sdl2_gpu: fix maintainer email
Used the wrong email address again...
3335c45 |
08:19 Robert Clausecker (fuz)
graphics/sdl2_gpu: Hardware-accelerated 2D graphics library
SDL_gpu, a library for making hardware-accelerated 2D graphics easy.
- High performance (it automatically collects and submits batches
instead of separate draw commands for each sprite and redundant
state changes)
- Shader API
- Arbitrary geometry rendering (triangles)
- Can be integrated with explicit OpenGL calls (mixed 2D and 3D)
- Full blend state control
- Built-in primitive shapes (points, lines, tris, rects, ellipses,
polygons, even arcs)
- Uses a style familiar to SDL 1.2 users
- Compatible with either SDL 1.2 or 2.0
- Loads BMP, TGA, and PNG files via stb-image
- Rotates and scales about the center of images, making reasoning
about the resulting corner coordinates more obvious (adjustable
via anchor settings)
WWW: https://github.com/grimfang4/sdl-gpu
5e321a7 |
Number of commits found: 3 |