|non port: graphics/py-glooey/Makefile
Number of commits found: 9
Tuesday, 27 Jun 2023
all: remove explicit versions in USES=python for "3.x+"
The logic in USES=python will automatically convert this to 3.8+ by
Adjust two ports that only had Python 3.7 mentioned but build fine
on Python 3.8 too.
finance/quickfix: mark BROKEN with PYTHON
libtool: compile: c++ -DHAVE_CONFIG_H -I. -I../.. -I -I. -I.. -I../.. -I../C++
-DLIBICONV_PLUG -DPYTHON_MAJOR_VERSION=3 -Wno-unused-variable
-Wno-maybe-uninitialized -O2 -pipe -DLIBICONV_PLUG -fstack-protector-strong
-fno-strict-aliasing -DLIBICONV_PLUG -Wall -ansi
-Wno-unused-command-line-argument -Wpointer-arith -Wwrite-strings
-Wno-overloaded-virtual -Wno-deprecated-declarations -Wno-deprecated -std=c++0x
-MT _quickfix_la-QuickfixPython.lo -MD -MP -MF
.deps/_quickfix_la-QuickfixPython.Tpo -c QuickfixPython.cpp -fPIC -DPIC -o
warning: unknown warning option '-Wno-maybe-uninitialized'; did you mean
QuickfixPython.cpp:175:11: fatal error: 'Python.h' file not found
1 warning and 1 error generated.
Reviewed by: portmgr, vishwin, yuri
Differential Revision: <https://reviews.freebsd.org/D40568>
Wednesday, 11 Jan 2023
*/*: rename CHEESESHOP to PYPI in MASTER_SITES
Differential revision: D37518
Approved by: bapt
Monday, 21 Nov 2022
graphics/py-pyglet: update to 2.0.0
- Preserve pyglet 1.x as graphics/py-pyglet1
- Add mutual conflicts between graphics/py-pyglet1 and graphics/py-pyglet
- Switch all consumers to graphics/py-pyglet1 as it's likely
that no consumer is compatible with pyglet 2.x yet
graphics/py-glooey: add testing support
Approved by: portmgr blanket
Wednesday, 7 Sep 2022
Add WWW entries to port Makefiles
It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.
Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.
There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
This commit implements such a proposal and moves one of the WWW: entries
of each pkg-descr file into the respective port's Makefile. A heuristic
attempts to identify the most relevant URL in case there is more than
one WWW: entry in some pkg-descr file. URLs that are not moved into the
Makefile are prefixed with "See also:" instead of "WWW:" in the pkg-descr
files in order to preserve them.
There are 1256 ports that had no WWW: entries in pkg-descr files. These
ports will not be touched in this commit.
The portlint port has been adjusted to expect a WWW entry in each port
Makefile, and to flag any remaining "WWW:" lines in pkg-descr files as
Approved by: portmgr (tcberner)
Wednesday, 7 Apr 2021
One more small cleanup, forgotten yesterday.
Reported by: lwhsu
Tuesday, 6 Apr 2021
Remove # $FreeBSD$ from Makefiles.
Friday, 25 Sep 2020
Update to 0.3.3
- fix: remove stale constructor arguments
Reported by: portscout
Friday, 20 Mar 2020
Every game needs a user interface that matches its look and feel. The purpose
of glooey is to help you make such an interface. Towards this end, glooey
provides 7 powerful placement widgets, a label widget, an image widget,
3 different button widgets, a text entry widget, a variety of scroll boxes
and bars, 4 different dialog box widgets, and a variety of other miscellaneous
widgets. The appearance of any widget can be trivially customized, and
glooey comes with built-in fantasy, puzzle, and 8-bit themes to prove it
(and to help you hit the ground running if your game fits one of those genres).
The philosophy behind glooey is that deriving subclasses from a basic set of
widgets with no default style is the most elegant way to control how
widgets look. This approach is flexible because subclasses can customize or
override most aspects of the basic widgets. But it's also surprisingly
succinct and powerful: specifying a style is usually as simple as setting
a class variable, and styles can be easily composed using either inner
classes or previously defined widgets. This philosophy makes glooey easy
to get started with, and powerful enough to support even the most
Number of commits found: 9