non port: graphics/crystalspace/distinfo |
Number of commits found: 6 |
Sunday, 17 Jul 2011
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14:27 jlaffaye
- Remove graphics/crystalspace as it has expired
- Remove graphics/crystalentitylayer as it depends on graphics/crystalspace
Approved by: acm (maintainer), bapt (mentor)
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Sunday, 3 Jul 2011
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14:12 ohauer
-remove MD5
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Thursday, 13 Sep 2007
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17:10 acm
- Update to 1.0.2
- Remove BROKEN [1]
- Remove obolete patch file
Reported by: kris, linimon
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Monday, 21 Aug 2006
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03:37 acm
- Add DIST_SUBDIR
- Change DEBUG option to off for default
Approved by: garga (mentor)
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Thursday, 9 Feb 2006
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12:37 lawrance
Update to 0.99 (2006-01-27).
PR: ports/92525
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> (maintainer)
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Wednesday, 23 Nov 2005
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01:19 pav
Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in
C++. It supports: true six degrees of freedom, colored lighting, lightmapped
and stencil based lighting, shader support (CG, vertex programs, fragment
programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective
surfaces, 3D sprites (frame based or with skeletal animation using cal3d
animation library), procedural textures, particle systems, halos, volumetric
fog, scripting (using Python, Perl, Java, or potentially other languages),
16-bit and 32-bit display support, OpenGL, and software renderer, font support
(also with freetype), hierarchical transformations, physics plugin based on ODE
PR: ports/89291
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
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Number of commits found: 6 |