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non port: graphics/crystalentitylayer/distinfo

Number of commits found: 6

Sunday, 17 Jul 2011
14:27 jlaffaye search for other commits by this committer
- Remove graphics/crystalspace as it has expired
- Remove graphics/crystalentitylayer as it depends on graphics/crystalspace

Approved by:    acm (maintainer), bapt (mentor)
Original commit
Sunday, 3 Jul 2011
14:12 ohauer search for other commits by this committer
-remove MD5
Original commit
Sunday, 16 Sep 2007
21:09 acm search for other commits by this committer
- Update to 1.0.2
Original commit
Monday, 21 Aug 2006
03:35 acm search for other commits by this committer
- Add DIST_SUBDIR
- Fix build when WITHOUT_DEBUG option is selected

Approved by:    garga (mentor)
Original commit
Saturday, 29 Apr 2006
17:59 sem search for other commits by this committer
- Update to 2006-01-27
- Remove USE_REINPLACE

PR:             ports/93416
Submitted by:   maintainer
Original commit
Thursday, 24 Nov 2005
02:46 edwin search for other commits by this committer
[NEW PORT] graphics/crystalentitylayer: CEL is a layer that sits on top of
Crystal Space 3D Engine

        Crystal Entity Layer (CEL) is a game entity layer based on
        Crystal Space.  It makes it easier for game developers to
        create games based on Crystal Space.  CEL can optionally
        be used together with Python or other scripting languages

        WWW:    http://sourceforge.net/projects/cel/

PR:             ports/89470
Submitted by:   Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Original commit

Number of commits found: 6