non port: games/xnethack/files/patch-doc_dlb.6 |
Number of commits found: 3 |
Friday, 11 Mar 2022
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17:30 Neel Chauhan (nc) Author: Robert Clausecker
games/xnethack: update to 7.0
While we are add it, add another flavour for the Qt frontend.
Changelog: https://github.com/copperwater/xNetHack/blob/master/doc/xnh-changelog-7.0.md
PR: 262483
fa2a8dd |
Thursday, 16 Dec 2021
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20:06 Mikael Urankar (mikael) Author: Robert Clausecker
games/xnethack: fix wrong lua version
The game calls for lua 5.4, so USES=lua:54 when unbundling lua (PR #260224).
While we are at it:
- turn games/nethack-nox11 into flavor games/nethack@nox11
- simplify Makefile
- remove archaic pkg-deinstall.in; it's function is superseeded by
messages pkg-deinstall(8) prints on its own
PR: 260224
Reported by: wesley.a.wroten@gmail.com
e8cf9c4 |
Monday, 24 May 2021
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00:09 Li-Wen Hsu (lwhsu) Author: Robert Clausecker
games/xnethack: (new port) Experimental features and improvements applied to
NetHack 3.7-dev
xNetHack is a fork of the dungeon exploration game NetHack. It is a
distant descendent of Rogue and Hack, and a direct descendant of the
development version of NetHack 3.7.
The main goals of xNetHack are to take vanilla NetHack and:
- Fix gameplay balance issues.
- Remove tedious and frustrating parts of the game.
- Make uninteresting parts of the game more interesting.
- Experiment with new ideas from the community.
In general, the game design takes a conservative approach to changing
the gameplay compared to other variants, with focus on deepening
elements of the game rather than broadening them. For example, this
philosophy would prefer to differentiate monsters in a class that all
tend to play the same way, instead of adding new monsters to that class.
WWW: https://nethackwiki.com/wiki/XNetHack
PR: 255456
7ef30ee |
Number of commits found: 3 |