non port: games/xnethack/distinfo |
Number of commits found: 4 |
Monday, 5 Jun 2023
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16:53 Robert Clausecker (fuz)
games/xnethack: update to 8.0
Changelog: https://github.com/copperwater/xNetHack/releases/tag/xnh8.0
e675bcb |
Wednesday, 1 Jun 2022
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16:03 Fernando ApesteguĂa (fernape) Author: Robert Clausecker
games/xnethack: update to 7.1
ChangeLog: https://github.com/copperwater/xNetHack/releases/tag/xnh7.1
PR: 264276
Reported by: fuz@fuz.su (maintainer)
731c485 |
Friday, 11 Mar 2022
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17:30 Neel Chauhan (nc) Author: Robert Clausecker
games/xnethack: update to 7.0
While we are add it, add another flavour for the Qt frontend.
Changelog: https://github.com/copperwater/xNetHack/blob/master/doc/xnh-changelog-7.0.md
PR: 262483
fa2a8dd |
Monday, 24 May 2021
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00:09 Li-Wen Hsu (lwhsu) Author: Robert Clausecker
games/xnethack: (new port) Experimental features and improvements applied to
NetHack 3.7-dev
xNetHack is a fork of the dungeon exploration game NetHack. It is a
distant descendent of Rogue and Hack, and a direct descendant of the
development version of NetHack 3.7.
The main goals of xNetHack are to take vanilla NetHack and:
- Fix gameplay balance issues.
- Remove tedious and frustrating parts of the game.
- Make uninteresting parts of the game more interesting.
- Experiment with new ideas from the community.
In general, the game design takes a conservative approach to changing
the gameplay compared to other variants, with focus on deepening
elements of the game rather than broadening them. For example, this
philosophy would prefer to differentiate monsters in a class that all
tend to play the same way, instead of adding new monsters to that class.
WWW: https://nethackwiki.com/wiki/XNetHack
PR: 255456
7ef30ee |
Number of commits found: 4 |