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non port: games/xnethack/distinfo

Number of commits found: 4

Monday, 5 Jun 2023
16:53 Robert Clausecker (fuz) search for other commits by this committer
games/xnethack: update to 8.0

Changelog: https://github.com/copperwater/xNetHack/releases/tag/xnh8.0
commit hash: e675bcbeb7ebe2f6a9e14445b1a48d47167806af commit hash: e675bcbeb7ebe2f6a9e14445b1a48d47167806af commit hash: e675bcbeb7ebe2f6a9e14445b1a48d47167806af commit hash: e675bcbeb7ebe2f6a9e14445b1a48d47167806af e675bcb
Wednesday, 1 Jun 2022
16:03 Fernando ApesteguĂ­a (fernape) search for other commits by this committer Author: Robert Clausecker
games/xnethack: update to 7.1

ChangeLog: https://github.com/copperwater/xNetHack/releases/tag/xnh7.1

PR:	264276
Reported by:	fuz@fuz.su (maintainer)
commit hash: 731c4851642685f61bd152d2e6e490a371920f63 commit hash: 731c4851642685f61bd152d2e6e490a371920f63 commit hash: 731c4851642685f61bd152d2e6e490a371920f63 commit hash: 731c4851642685f61bd152d2e6e490a371920f63 731c485
Friday, 11 Mar 2022
17:30 Neel Chauhan (nc) search for other commits by this committer Author: Robert Clausecker
games/xnethack: update to 7.0

While we are add it, add another flavour for the Qt frontend.

Changelog:	https://github.com/copperwater/xNetHack/blob/master/doc/xnh-changelog-7.0.md

PR:	262483
commit hash: fa2a8dd2b9bd292bfd97c1539fefbbc3c3cde3d5 commit hash: fa2a8dd2b9bd292bfd97c1539fefbbc3c3cde3d5 commit hash: fa2a8dd2b9bd292bfd97c1539fefbbc3c3cde3d5 commit hash: fa2a8dd2b9bd292bfd97c1539fefbbc3c3cde3d5 fa2a8dd
Monday, 24 May 2021
00:09 Li-Wen Hsu (lwhsu) search for other commits by this committer Author: Robert Clausecker
games/xnethack: (new port) Experimental features and improvements applied to
NetHack 3.7-dev

xNetHack is a fork of the dungeon exploration game NetHack.  It is a
distant descendent of Rogue and Hack, and a direct descendant of the
development version of NetHack 3.7.

The main goals of xNetHack are to take vanilla NetHack and:

 - Fix gameplay balance issues.
 - Remove tedious and frustrating parts of the game.
 - Make uninteresting parts of the game more interesting.
 - Experiment with new ideas from the community.

In general, the game design takes a conservative approach to changing
the gameplay compared to other variants, with focus on deepening
elements of the game rather than broadening them.  For example, this
philosophy would prefer to differentiate monsters in a class that all
tend to play the same way, instead of adding new monsters to that class.

WWW: https://nethackwiki.com/wiki/XNetHack

PR:	255456
commit hash: 7ef30eed0cf6f5626f708259518981a293a7645a commit hash: 7ef30eed0cf6f5626f708259518981a293a7645a commit hash: 7ef30eed0cf6f5626f708259518981a293a7645a commit hash: 7ef30eed0cf6f5626f708259518981a293a7645a 7ef30ee

Number of commits found: 4