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non port: games/windstille/Makefile

Number of commits found: 25

Friday, 20 Sep 2013
17:36 bapt search for other commits by this committer
Add NO_STAGE all over the place in preparation for the staging support (cat:
games)
Original commitRevision:327730 
Thursday, 12 Sep 2013
01:27 amdmi3 search for other commits by this committer
- Mark as DEPRECATED
Original commitRevision:327027 
Wednesday, 14 Aug 2013
22:35 ak search for other commits by this committer
- Remove MAKE_JOBS_SAFE variable

Approved by:	portmgr (bdrewery)
Original commitRevision:324744 
Friday, 12 Jul 2013
15:01 amdmi3 search for other commits by this committer
- Trim Makefile headers
- Drop ABI versions from LIB_DEPENDS
- OptionsNG
- Pet portlint
- Switch to dynamic plist where useful
- Canonicalize patch names
- Fix DOS line endings in patch files
Original commitRevision:322840 
Friday, 8 Mar 2013
11:32 bapt search for other commits by this committer
Convert USE_BISON to USES= bison

It brings bison as a build dependency in case it is set the following way:
USES= bison or USES= bison:build

it brings bison as a run dependency in case it is set the following way:
USES= bison:run

it brings bison both as a run and build dependency in case it the set the
following way:
USES= bison:both

While here trim some headers
Convert some USE_GNOME= gnomehack to USES= pathfix
Original commitRevision:313635 
Thursday, 19 Jul 2012
20:15 naddy search for other commits by this committer
libogg.so.8: Bump PORTREVISION for ports that depend on libogg,
directly or indirectly (via libvorbis, libtheora).
Original commit
Friday, 1 Jun 2012
05:26 dinoex search for other commits by this committer
- update png to 1.5.10
Original commit
Saturday, 18 Feb 2012
10:18 mva search for other commits by this committer
- Update devel/sdl12 to 1.2.15
- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions

Tested by:      exp-run by pav
Original commit
Sunday, 6 Jun 2010
20:44 naddy search for other commits by this committer
Bump PORTREVISION for ports that depend on libogg, directly or indirectly
(via libvorbis, libtheora).
Original commit
Tuesday, 27 Apr 2010
21:58 gahr search for other commits by this committer
- Add glew to the list of supported USE_GL variables
- Patch ports depending on GLEW directly

Approved by:    portmgr (pav)
Original commit
Sunday, 28 Mar 2010
06:47 dinoex search for other commits by this committer
- update to 1.4.1
Reviewed by:    exp8 run on pointyhat
Supported by:   miwi
Original commit
Friday, 5 Feb 2010
11:46 dinoex search for other commits by this committer
- update to jpeg-8
Original commit
Saturday, 30 Jan 2010
09:43 mva search for other commits by this committer
- Update devel/sdl12 to version 1.2.14.
- Update audio/sdl_mixer to version 1.2.11.
- Update graphics/sdl_gfx to version 2.0.20.
- Update graphics/sdl_image to version 1.2.10.
- Bump portrevisions for all ports depending on audio/sdl_mixer and
  graphics/sdl_image.
- Update Mk/bsd.sdl.mk accordingly for the new shared lib versions.

PR:             ports/142147 ports/142248 ports/142249
Approved by:    miwi (mentor implicit)
Original commit
Monday, 25 Jan 2010
19:15 pav search for other commits by this committer
- Introduce USE_OPENAL variable for OpenAL consumers
- Switch to openal-soft as a default OpenAL implementation

PR:             ports/142123
Submitted by:   mva
Tested by:      pointyhat exp-run
Approved by:    portmgr (hat)
Original commit
Tuesday, 28 Jul 2009
22:29 amdmi3 search for other commits by this committer
- Fix build after lang/squirrel update

Reported by:    pointyhat
Original commit
11:45 pav search for other commits by this committer
- Update boost to 1.39
- Split boost port to separate components, with boost-all metaport

PR:             ports/137054
Submitted by:   Alexander Churanov <churanov.port.maintainer@gmail.com>
(maintainer)
Original commit
Monday, 6 Jul 2009
21:26 naddy search for other commits by this committer
Bump PORTREVISION after libogg and libvorbisfile major version increment.
Original commit
Wednesday, 17 Jun 2009
01:59 amdmi3 search for other commits by this committer
- Fix build with nondefault PREFIX/LOCALBASE
- Mark MAKE_JOBS_SAFE

Reported by:    QATty
Original commit
Saturday, 4 Apr 2009
12:05 oliver search for other commits by this committer
update devel/physfs to 2.0.0
bump PORTREVISION on the affected ports
Original commit
Sunday, 22 Jun 2008
15:02 amdmi3 search for other commits by this committer
- Don't install broken symlinks

Approved my:    miwi (mentor)
Original commit
Thursday, 19 Jun 2008
17:28 amdmi3 search for other commits by this committer
Update my email address in 132 ports.

Approved by:    miwi (mentor)
Original commit
Thursday, 27 Mar 2008
13:15 miwi search for other commits by this committer
- Add missing dependency
- Bump PORTREVISION

Submitted by:   pavbot
Original commit
Thursday, 13 Mar 2008
14:28 miwi search for other commits by this committer
- Chase devel/sdl12 shlib version bump
Original commit
Wednesday, 17 Oct 2007
10:13 ade search for other commits by this committer
Migration from bison 1.x to 2.x

PR:             117086
Tested by:      -exp runs
Original commit
Thursday, 2 Aug 2007
19:39 sat search for other commits by this committer
Add port games/windstille:

In Windstille the player will be placed in a foreign alien world
and has to find its way back into safety. Special focus will be on
getting the foreign world and the players character itself believable.
Exploration will be more needed than plain shoot action, even so
the players-character will be equipped with a multifunctional
war-suit, so he will be far from defenseless. The game will have
slow placed explore and seak sequences as well as more rough section
that will feature fast shoot and jump action. The game world should
be presented in a consistent state, enemies once destroyed should
not respawn automatically. The player is free to go forward and
backward in the world as long as the level design allows it.

WWW: http://windstille.berlios.de

PR:             ports/113693 (based on)
Submitted by:   Dmitry Marakasov <amdmi3@amdmi3.ru>
Original commit

Number of commits found: 25