Port details on branch 2022Q2 |
- vavoom Doom, Doom II, Heretic, Hexen, and Strife source port
- 1.33_17 games =2 1.33_17Version of this port present on the latest quarterly branch.
- There is no maintainer for this port.
- Any concerns regarding this port should be directed to the FreeBSD Ports mailing list via ports@FreeBSD.org
- Port Added: 2004-01-23 16:01:02
- Last Update: 2023-07-28 17:13:17
- Commit Hash: 664a2fa
- People watching this port, also watch:: pdnsd, pngrewrite
- License: GPLv2
- WWW:
- https://www.vavoom-engine.com/
- Description:
- Vavoom is a source port based on sources of Doom, Heretic, Hexen and a little
bit from Quake. To play Vavoom you need main wad file from Doom, Ultimate
Doom, Doom II, Heretic, Hexen or Strife.
Differences from original game:
* Polygonal engine with colored lighting, with software mode, OpenGL support;
* Translucency;
* Complete support for freelook (look up & down) in all games;
* A powerful language to describe game logic;
* 100% client/server architecture with in-game joining;
* Quake-style console, with key bindings;
* Indirect support for DeHackEd;
* Crosshair;
* Jumping;
* And many other cool things...
- ¦ ¦ ¦ ¦
- Manual pages:
- FreshPorts has no man page information for this port.
- pkg-plist: as obtained via:
make generate-plist - Dependency lines:
-
- To install the port:
- cd /usr/ports/games/vavoom/ && make install clean
- To add the package, run one of these commands:
- pkg install games/vavoom
- pkg install vavoom
NOTE: If this package has multiple flavors (see below), then use one of them instead of the name specified above.- PKGNAME: vavoom
- Flavors: there is no flavor information for this port.
- distinfo:
- SHA256 (vavoom-1.33.tar.bz2) = a57e19b51dc411ef3e659bfa62bd961d89a2f68ba0b76a1e89e18bae72b362df
SIZE (vavoom-1.33.tar.bz2) = 1555267
Packages (timestamps in pop-ups are UTC):
- Dependencies
- NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.
- Build dependencies:
-
- cmake : devel/cmake-core
- sdl-config : devel/sdl12
- xorgproto>=0 : x11/xorgproto
- xorgproto>=0 : x11/xorgproto
- Runtime dependencies:
-
- doom-data>0 : games/doom-data
- Library dependencies:
-
- libpng.so : graphics/png
- libjpeg.so : graphics/jpeg-turbo
- libGL.so : graphics/libglvnd
- libGLU.so : graphics/libGLU
- libSDL_mixer.so : audio/sdl_mixer
- libSDL.so : devel/sdl12
- This port is required by:
- for Run
-
- games/vavoom-extras
Configuration Options:
- ===> The following configuration options are available for vavoom-1.33_17:
DOCS=on: Build and/or install documentation
FLAC=off: FLAC lossless audio codec support
LAUNCHER=off: Build GUI launcher
MAD=off: MAD MP3 audio decoder support
MIKMOD=off: MOD audio format support
OPENAL=off: Enable OpenAL support
OPTIMIZED_CFLAGS=off: Use extra compiler optimizations
SDL=on: Use SDL for OpenGL support
VORBIS=off: Ogg Vorbis audio codec support
===> Use 'make config' to modify these settings
- Options name:
- games_vavoom
- USES:
- cmake:noninja cpe dos2unix jpeg tar:bzip2 gl sdl
- pkg-message:
- For install:
- Vavoom has been installed.
There are 2 wrapper scripts: "vavoom" and "vavoom-dedicated", calling the real
executables (suffixed with ".bin") from the data directory, and using the
common WAD directory.
If you have extra WAD files, specify the full path of the containing directory
as the first argument of the wrapper script.
To run in OpenGL mode add the "-opengl" parameter, and "-openal" for OpenAL.
If you want to install enhanced textures, models or soundtracks use the
"games/vavoom-extras" port. Note that textures require OPENGL and soundtracks
need VORBIS (build options).
Refer to /usr/local/share/doc/vavoom/vavoom.txt for other options such as
game selection, network options and so on.
If you enabled LAUNCHER (build option), run "vlaunch" for a launcher GUI.
- Master Sites:
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