Port details on branch 2022Q2 |
- shockolate Open source and cross-platform remake of a cult game System Shock
- 0.8.2.43_6 games =0 0.8.2.43_6Version of this port present on the latest quarterly branch.
- Maintainer: shamaz.mazum@gmail.com
- Port Added: 2020-06-28 14:24:04
- Last Update: 2023-04-25 15:17:15
- Commit Hash: feb1fa3
- License: GPLv3
- WWW:
- https://github.com/Interrupt/systemshock
- Description:
- Shockolate is an opensource remake of System Shock, a 1994 FPS game in
cyberpunk setting.
You will need original System Shock data files to run the game.
- ¦ ¦ ¦ ¦
- Manual pages:
- FreshPorts has no man page information for this port.
- pkg-plist: as obtained via:
make generate-plist - Dependency lines:
-
- shockolate>0:games/shockolate
- To install the port:
- cd /usr/ports/games/shockolate/ && make install clean
- To add the package, run one of these commands:
- pkg install games/shockolate
- pkg install shockolate
NOTE: If this package has multiple flavors (see below), then use one of them instead of the name specified above.- PKGNAME: shockolate
- Flavors: there is no flavor information for this port.
- distinfo:
- TIMESTAMP = 1591116062
SHA256 (Interrupt-systemshock-v0.8.2-43-ga9eb1b93_GH0.tar.gz) = f7c9e9e4a87346ef70e928a965449c7f8e81f0ad47af168d6135fc6cd1bcea1e
SIZE (Interrupt-systemshock-v0.8.2-43-ga9eb1b93_GH0.tar.gz) = 12381862
Packages (timestamps in pop-ups are UTC):
- Dependencies
- NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.
- Build dependencies:
-
- cmake : devel/cmake-core
- ninja : devel/ninja
- pkgconf>=1.3.0_1 : devel/pkgconf
- sdl2-config : devel/sdl20
- xorgproto>=0 : x11/xorgproto
- xorgproto>=0 : x11/xorgproto
- Library dependencies:
-
- libfluidsynth.so : audio/fluidsynth
- libasound.so : audio/alsa-lib
- libGL.so : graphics/libglvnd
- libGLU.so : graphics/libGLU
- libSDL2_mixer.so : audio/sdl2_mixer
- libSDL2.so : devel/sdl20
- There are no ports dependent upon this port
Configuration Options:
- No options to configure
- Options name:
- games_shockolate
- USES:
- cmake compiler:c++11-lang gl pkgconfig sdl
- pkg-message:
- For install:
- To run the game, copy the game's datafiles (data and sound
directories) into %%PREFIX%%/shared/shockolate/res, then run
$ systemshock
If you want to play MIDI soundtracks with fluidsynth, you need to
manually install audio/fluid-soundfont port.
- Master Sites:
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