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non port: games/quake2lnx/distinfo

Number of commits found: 11

Sunday, 3 Jul 2011
14:25 ohauer search for other commits by this committer
-remove MD5
Original commit
Monday, 14 Aug 2006
20:38 alepulver search for other commits by this committer
- Remove ROGUE and XATRIX options (moved to "games/quake2-rogue" and
- Rename "sdlquake2" to "quake2-sdl" to avoid conflicting with
- Depend on "games/quake2-extras" for the RETEXTURE option instead of
  installing them directly (most Q2 engines in ports support them).
- Install maxpak.pak in ${LIBDIR} (private directory) and not in ${Q2DIR}
  (global directory). Other engines have their own pak/pk3 files.
- Fix reversed mouse when doing very slow movements (like when aiming at a long
  distance). It's the same fix as sent to "games/warsow".
- Follow the rules in "games/quake2-data/Makefile.include": fix handling of
  search paths (DATADIR/LIBDIR weren't used when playing a modification, also
  use the right order).

PR:             ports/101010
Submitted by:   alepulver
Approved by:    maintainer (timeout)
Original commit
Friday, 18 Nov 2005
10:02 danfe search for other commits by this committer
Start curing the damage done in previous massive commit:

- Reindent OPTIONS for easy reading
- Add SHA256 hashes while here
Original commit
Thursday, 17 Nov 2005
11:15 edwin search for other commits by this committer
rescue distinfo after a fatal makesum call.
Original commit
10:51 edwin search for other commits by this committer
[UPDATE] games/quake2lnx: integrate with "quake2-data"

        * Integrate with "quake2-data".
        * Add OPTIONS (21).
        * Clean-up (sort knobs alphabetically, etc.).
        * Automatically extract Rogue and Xatrix mission packs.
        * Remove ARCH from library names ( ->
          Also increases portability (the library name was manually
          defined between #ifdefs checking the architecture, and a
          #error at the end).
        * Change patch names (using "_" instead of "::"), and also some patches.

PR:             ports/87181
Submitted by:   Alejandro Pulver <>
Approved by:    maintainer timeout
Original commit
Monday, 21 Mar 2005
12:22 danfe search for other commits by this committer
Original commit
Tuesday, 15 Mar 2005
19:32 danfe search for other commits by this committer
Long-awaited's Quake2 project update:

- Most recent version, 0.16.2
- Security patch [1]


- Improved GLX/DGA mouse support
- Load more pakfiles
- Load bigger PCX images
- Railgun easter egg bug fixed
- Preliminary AMD64 support
- Red-blue 3D glasses support
- Retexturing support
- Improved joystick support
- 16:10 widescreen resolutions support
- ... and more!

[1] VuXML ID:   2c25e762-6bb9-11d9-93db-000a95bc6fae
Original commit
Saturday, 8 May 2004
19:01 vs search for other commits by this committer
Move distfiles into own subdir to avoid clash with games/fuhquake.

PR:             ports/63872
Submitted by:   trevor@
Original commit
Saturday, 6 Mar 2004
01:53 kris search for other commits by this committer
Correct distfile SIZE (no md5 change)

Reviewed by:    maintainer
Original commit
Sunday, 29 Feb 2004
20:50 krion search for other commits by this committer
- SIZEify

PR:             ports/63548
Submitted by:   maintainer
Original commit
Wednesday, 18 Jun 2003
09:21 fjoe search for other commits by this committer
New port: games/quake2lnx

Quake2-LNX project aims to further develop and bug fix original Quake II
code released by id Software in 1998, as well as support multiple
architectures. It also includes additional rendering drivers, eyecandy stuff
from Quake2Max project, and experimental IPv6 support.

Submitted by:   Alexey Dokuchaev <danfe (at)>
Original commit

Number of commits found: 11