Port details on branch 2022Q2 |
- q3cellshading Quake III engine with Cell Shading capabilities
- 1.0_5 games =0 1.0_5Version of this port present on the latest quarterly branch.
- IGNORE: is only for i386, while you are running amd64 (reason: does not run properly; try games/ioquake3 with option)
- Maintainer: danfe@FreeBSD.org
- Port Added: 2006-08-13 23:16:35
- Last Update: 2024-02-29 20:21:37
- Commit Hash: 572f236
- License: not specified in port
- WWW:
- https://q3cellshading.sourceforge.net/
- Description:
- The goal of this project is to add Cell Shading capabilities to the Quake III
engine with real-time performance.
In order to provide such feature we have decided to use Kuwahara filter, a
noise-reduction filter that preserves edges.
It uses four subquadrants to calculate the mean and variance and chooses the
mean value for the region with the smallest variance.
To increase the hand-painted effect we have decided to apply a simple blur
filter to reduce hard-edges on textures and increase the flatness effect.
To produce the cell shading effect we use no graphics card shaders, so our
implementation could run with almost any graphics card. The edge effect is
produced by painting backface polygons with a thick wireframe without
textures and repaint all the scene, but this time, with textures.
We have also implemented a different algorithm (we call it White Texture),
which uses white textures. You can set the console variable r_celshadalgo
to 2, and load another map, or run using the appropriate link that came
with the release.
- ¦ ¦ ¦ ¦
- Manual pages:
- FreshPorts has no man page information for this port.
- pkg-plist: as obtained via:
make generate-plist - Dependency lines:
-
- q3cellshading>0:games/q3cellshading
- To install the port:
- cd /usr/ports/games/q3cellshading/ && make install clean
- We doubt a package is available for this port because we see it marked as as:
-
Packages are normally not provided for ports that are marked as above.
- To add the package, run one of these commands:
- pkg install games/q3cellshading
- pkg install q3cellshading
NOTE: If this package has multiple flavors (see below), then use one of them instead of the name specified above.- PKGNAME: q3cellshading
- Flavors: there is no flavor information for this port.
- ONLY_FOR_ARCHS: i386
- distinfo:
- SHA256 (q3cel-1.0-src.zip) = c575a8a126c5b4723cd7fb0b3fa338e539ecaf7757ac69b470e4ed53884c8da9
SIZE (q3cel-1.0-src.zip) = 5853369
Packages (timestamps in pop-ups are UTC):
- Dependencies
- NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.
- Build dependencies:
-
- gmake>=4.3 : devel/gmake
- xorgproto>=0 : x11/xorgproto
- xxf86dga.pc : x11/libXxf86dga
- xxf86vm.pc : x11/libXxf86vm
- Runtime dependencies:
-
- pak1.pk3 : games/quake3-data
- xxf86dga.pc : x11/libXxf86dga
- xxf86vm.pc : x11/libXxf86vm
- Library dependencies:
-
- libGLU.so : graphics/libGLU
- There are no ports dependent upon this port
Configuration Options:
- ===> The following configuration options are available for q3cellshading-1.0_5:
GAMELIBS=off: Force building game libraries
OPTIMIZED_CFLAGS=on: Use extra compiler optimizations
====> Options available for the multi FLAVOR: you have to choose at least one of them
CLIENT=on: Build client
DEDICATED=on: Build dedicated server
SMP_CLIENT=on: Build SMP (threaded) client
===> Use 'make config' to modify these settings
- Options name:
- games_q3cellshading
- USES:
- gmake zip gl xorg
- FreshPorts was unable to extract/find any pkg message
- Master Sites:
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