Port details on branch 2022Q2 |
- openjk Community effort to maintain Jedi Academy + Jedi Outcast
- g20221013_1 games =1 g20221013_1Version of this port present on the latest quarterly branch.
- Maintainer: pkubaj@FreeBSD.org
- Port Added: 2019-04-30 18:52:20
- Last Update: 2023-07-28 17:13:17
- Commit Hash: 664a2fa
- People watching this port, also watch:: mkdesktop, snes9x-gtk, wmicons, gogrepo, libretro-emux
- License: GPLv2
- WWW:
- https://openjk.org
- Description:
- OpenJK is an effort by the JACoders group to maintain and improve the game
engines on which the Jedi Academy (JA) and Jedi Outcast (JO) games run on,
while maintaining full backwards compatibility with the existing games.
This project does not attempt to rebalance or otherwise modify core gameplay.
- ¦ ¦ ¦ ¦
- Manual pages:
- FreshPorts has no man page information for this port.
- pkg-plist: as obtained via:
make generate-plist - Dependency lines:
-
- To install the port:
- cd /usr/ports/games/openjk/ && make install clean
- To add the package, run one of these commands:
- pkg install games/openjk
- pkg install openjk
NOTE: If this package has multiple flavors (see below), then use one of them instead of the name specified above.- PKGNAME: openjk
- Flavors: there is no flavor information for this port.
- distinfo:
- TIMESTAMP = 1667154560
SHA256 (JACoders-OpenJK-g20221013-c2095bb_GH0.tar.gz) = b875b222debf209daf1aa1c3c1a76a864240695e5731cd715d643b20cc8e94f7
SIZE (JACoders-OpenJK-g20221013-c2095bb_GH0.tar.gz) = 13513267
Packages (timestamps in pop-ups are UTC):
- Dependencies
- NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.
- Build dependencies:
-
- cmake : devel/cmake-core
- ninja : devel/ninja
- sdl2-config : devel/sdl20
- xorgproto>=0 : x11/xorgproto
- xorgproto>=0 : x11/xorgproto
- x11.pc : x11/libX11
- Runtime dependencies:
-
- x11.pc : x11/libX11
- Library dependencies:
-
- libpng.so : graphics/png
- libGL.so : graphics/libglvnd
- libGLU.so : graphics/libGLU
- libjpeg.so : graphics/jpeg-turbo
- libSDL2.so : devel/sdl20
- There are no ports dependent upon this port
Configuration Options:
- No options to configure
- Options name:
- games_openjk
- USES:
- compiler:c++11-lang cmake gl jpeg localbase sdl xorg
- pkg-message:
- For install:
- OpenJK requires the original game files from Star Wars: Jedi Knight:
Jedi Academy to work properly. These can come from an original CD or
from GOG.com.
If using the GOG.com version, you must extract the files from
setup_star_wars_jedi_knight_-_jedi_academy_1.01_(a)_(10331)_(g).exe
using the innoextract package.
The files will be in a directory named app. Inside the app directory,
there is a GameData directory. Inside the GameData directory, there is
a directory named base. This base directory must be moved to
~/.local/share/openjk
The easiest way to do this is to follow these steps:
$ mkdir -p ~/.local/share/openjk
$ innoextract setup_star_wars_jedi_knight_-_jedi_academy_1.01_(a)_(10331)_(g).exe
$ cd app/GameData
$ cp -R base ~/.local/share/openjk
You can then delete everything else that is extracted from the exe,
such as the tmp directory.
The multiplayer game binary is jamp and the single player game binary
is jasp.
If you own a copy of Star Wars: Jedi Knight: Jedi Outcast, its game
files may be used to play that game, though upstream makes no
guarantees on your success in playing this game.
- Master Sites:
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