non port: games/liquidwar/Makefile |
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Number of commits found: 29 |
Thu, 26 Dec 2019
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[ 07:54 antoine ] (Only the first 10 of 255 ports in this commit are shown above. )
Deprecate a few ports
With hat: portmgr
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Sat, 9 Mar 2019
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[ 07:19 tobik ]
games/liquidwar: Update to 5.6.5
This prepares it for Allegro 4.4.3.1.
- Add upstream site to MASTER_SITES
- Add missing DOCS option
- Stop installing the info page; the man page contains the same information
- Add LICENSE and do not install the license multiple times. One
copy is more than enough.
- Simplify install and do not install with absolute symlinks
PR: 235479
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Sat, 10 Nov 2018
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[ 18:12 bapt ] (Only the first 10 of 386 ports in this commit are shown above. )
Install texinfo files (GNU info) into ${PREFIX}/share/info
After a discussion on the mailing list on moving manpages to
${PREFIX}/share/man for consistency with base where it is
installed in usr/share/man, it appeared the same should happen
to GNU info files which were installed under share in base and
not in ports.
Now texinfo is not in base on any of the supported version of FreeBSD
it is possible to proceed to this move and it is easier to do than
the manpage change.
Other benefit than consistency are less patching: all build tools but
cmake are expecting info files to be under share/info and cmake (patched here)
was having an exception for BSD so the patch makes FreeBSD case less
specific for them
Bump revision of all impacted ports
PR: 232907
exp-run by: antoine
Differential Revision: https://reviews.freebsd.org/D17816
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Mon, 11 Dec 2017
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[ 16:54 antoine ] (Only the first 10 of 37 ports in this commit are shown above. )
- Those ports fail to build with python3
- Add some explicit FLAVOR to dependencies where needed
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Wed, 16 Nov 2016
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[ 22:55 rene ] (Only the first 10 of 41 ports in this commit are shown above. )
Reset edwin's ports, he has handed in his commit bit.
With hat: portmgr-secretary
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Fri, 1 Apr 2016
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[ 14:00 mat ] (Only the first 10 of 5103 ports in this commit are shown above. )
Remove ${PORTSDIR}/ from dependencies, categories d, e, f, and g.
With hat: portmgr
Sponsored by: Absolight
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Thu, 14 May 2015
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[ 10:15 mat ] (Only the first 10 of 1814 ports in this commit are shown above. )
MASTER_SITES cleanup.
- Replace ${MASTER_SITE_FOO} with FOO.
- Merge MASTER_SITE_SUBDIR into MASTER_SITES when possible. (This means 99.9%
of the time.)
- Remove occurrences of MASTER_SITE_LOCAL when no subdirectory was present and
no hint of what it should be was present.
- Fix some logic.
- And generally, make things more simple and easy to understand.
While there, add magic values to the FESTIVAL, GENTOO, GIMP, GNUPG, QT and
SAMBA macros.
Also, replace some EXTRACT_SUFX occurences with USES=tar:*.
Checked by: make fetch-urlall-list
With hat: portmgr
Sponsored by: Absolight
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Mon, 20 Oct 2014
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[ 17:36 mva ] (Only the first 10 of 41 ports in this commit are shown above. )
- Convert games/ to new USES=python
Approved by: portmgr (implicit)
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Wed, 10 Sep 2014
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[ 20:50 gerald ] (Only the first 10 of 3171 ports in this commit are shown above. )
Update the default version of GCC in the Ports Collection from GCC 4.7.4
to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit)
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Thu, 26 Jun 2014
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[ 15:29 antoine ]
Allow to build with texinfo from ports
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Sat, 8 Feb 2014
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[ 13:30 antoine ]
- Unbreak after implicit lang/python dependency removal
- While, stage support and use OPTIONS helpers
Reported by: pkg-fallout
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Fri, 20 Sep 2013
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[ 17:36 bapt ] (Only the first 10 of 1149 ports in this commit are shown above. )
Add NO_STAGE all over the place in preparation for the staging support (cat:
games)
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Fri, 26 Jul 2013
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[ 16:06 crees ]
Chase allegro-4.4 move
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Thu, 14 Mar 2013
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[ 11:20 miwi ]
- Convert to Optionsng
- While here trim header
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Mon, 17 Sep 2012
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[ 09:28 rm ]
- update to 4.4.2
- fix COMMENT
- pass maintainership to submitter
- chase update in games/liquidwar
while here:
- trim Makefile header
- remove unneeded inclusion of bsd.port.pre|post.mk
- whitespace fix in pkg-descr
PR: 171366
Submitted by: nemysis <nemysis at gmx dot ch>
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Fri, 1 Jun 2012
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[ 05:26 dinoex ] (Only the first 10 of 4371 ports in this commit are shown above. )
- update png to 1.5.10
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Thu, 20 Jan 2011
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[ 08:45 pav ]
- Chase allegro-devel shlib change
Pointed out by: Stas Timokhin <devel@stasyan.com>
Feature safe: yes
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Tue, 11 Dec 2007
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[ 20:15 edwin ]
Update to 5.6.4
PR: ports/117859
Submitted by: Edwin Groothuis <edwin@mavetju.org>
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Thu, 13 Sep 2007
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[ 08:59 edwin ]
Add option to disable Assembly for the algorythm.
Submitted by: James Cook <james.cook@utoronto.ca>
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Sat, 19 May 2007
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[ 20:32 flz ] (Only the first 10 of 7868 ports in this commit are shown above. )
- Welcome X.org 7.2 \o/.
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
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Sat, 10 Mar 2007
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[ 22:10 edwin ]
A class between bsd.python.mk and this ports Makefile occured:
bsd.python.mk sets PYTHON=/somepath/someprogram, while this ports
MaKefile expects yes or no there.
This patch changes the ports configure to not test for an "user"-set
PYTHON variable.
Submitted by: YAPHR
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Mon, 12 Dec 2005
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[ 10:26 edwin ]
Upgrade to 5.6.3
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Sun, 13 Nov 2005
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[ 15:17 pav ]
- Chase allegro update
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Thu, 13 Oct 2005
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[ 22:43 edwin ]
share/pixmap -> share/pixmaps in pkg-plist
Noticed by: YAPHR!
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Wed, 12 Oct 2005
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[ 05:49 edwin ]
Fix final left over directories.
Thanks to olli@#bsdports for his help.
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Tue, 11 Oct 2005
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[ 22:37 edwin ]
disable generation of Postscript and PDF documents
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[ 22:23 oliver ]
fix compile on amd64
Approved by: maintainer
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Sun, 9 Oct 2005
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[ 07:01 edwin ]
Add least lets add allegro as a dependency...
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[ 06:58 edwin ]
New port: games/liquidwar
Liquid War is a unique multiplayer wargame. Its rules are truely
original and have been invented by Thomas Colcombet. You control
an army of liquid and have to try and eat your opponents. A single
player mode is available, but the game is definitely designed to
be multiplayer, and has network support.
When playing Liquid War, one has to eat one's opponent. There can
be from 2 to 6 players. There are no weapons, the only thing you
have to do is to move a cursor in a 2-D battlefield. This cursor
is followed by your army, which is composed by a great many little
fighters. Fighters are represented by small colored squares. All
the fighters who have the same color belong to the same team. One
very often controls several thousands fighters at the same time.
And when fighters from different teams meet, they eat each other,
it is as simple as that.
WWW: http://www.ufoot.org/liquidwar/
^^^ specially for adamw@ :-)
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Number of commits found: 29 |