Port details on branch 2022Q2 |
- freesynd Reimplementation of the classic Bullfrog game Syndicate
- 0.7.5 games =0 0.7.5Version of this port present on the latest quarterly branch.
- Maintainer: madpilot@FreeBSD.org
- Port Added: 2007-05-27 21:48:46
- Last Update: 2023-06-28 20:44:15
- Commit Hash: 3416b96
- License: not specified in port
- WWW:
- http://freesynd.sourceforge.net/
- Description:
- FreeSynd is a cross-platform, GPLed reimplementation of the classic
Bullfrog game, Syndicate.
- ¦ ¦ ¦ ¦
- Manual pages:
- FreshPorts has no man page information for this port.
- pkg-plist: as obtained via:
make generate-plist - Dependency lines:
-
- freesynd>0:games/freesynd
- To install the port:
- cd /usr/ports/games/freesynd/ && make install clean
- To add the package, run one of these commands:
- pkg install games/freesynd
- pkg install freesynd
NOTE: If this package has multiple flavors (see below), then use one of them instead of the name specified above.- PKGNAME: freesynd
- Flavors: there is no flavor information for this port.
- distinfo:
- SHA256 (freesynd-0.7.5.tar.gz) = 1a1611cdc3af5659fcc3f6c1db5e4895e67b5a7b22c55416ffeeedd6360080e3
SIZE (freesynd-0.7.5.tar.gz) = 2622888
Packages (timestamps in pop-ups are UTC):
- Dependencies
- NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.
- Build dependencies:
-
- cmake : devel/cmake-core
- ninja : devel/ninja
- sdl-config : devel/sdl12
- Library dependencies:
-
- libpng.so : graphics/png
- libSDL_image.so : graphics/sdl_image
- libSDL_mixer.so : audio/sdl_mixer
- libSDL.so : devel/sdl12
- There are no ports dependent upon this port
Configuration Options:
- No options to configure
- Options name:
- games_freesynd
- USES:
- cmake:insource sdl
- pkg-message:
- For install:
- Freesynd has been installed.
To actually play the game you need to copy the original game
datafiles to /usr/local/share/freesynd/data/ directory.
Game will expect english version of the game data files, if you
have a different language, you can try setting the test_data
configuration option to false and see if the game runs with
that data.
- Master Sites:
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