non port: games/devilutionX/files/patch-CMakeLists.txt |
Number of commits found: 9 |
Wednesday, 18 May 2022
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18:54 Dmitry Marakasov (amdmi3)
games/devilutionX: update to 1.4
- Update to 1.4
- Drop dependency on font, no longer needed
- Drop unnecessary .desktop file patches (also upstream PR exists)
- Install from the port (instead of patching CMakeLists.txt), to be
more explicit and flexible
- Convert to pkg-plist as there are more files now
- The new version tries to fetch dependencies from the net, for some
depenencies this is unconditional. Fetch these properly with
GH_TUPLE and place in a directory where CMake expectes them.
- Upstream code expects patch component in the version, so add an extra
.0 to VERSION_NUM. This should not break on (future) X.Y.Z versions
as the component will move to micropatch position and will be ignored
- BINARY_RELEASE option is gone
- Untie DEBUG (engine debug bode) from WITH_DEBUG knob (build debug
binary), these are orthogonal
- Properly support optional depends; zerotier is the only one
broken as it conflicts with system header (see
https://github.com/diasurgical/devilutionX/issues/4585)
- Install devilutionx (own) data file
- Since it's not versioned, use a little hack to add a tag to the
filename to avoid clashes on the future updates; this seemed less
evil than introducing DIST_SUBDIR
- Use two-level datadir to be consistent with ~/.local/share path
- Update pkg-message (Diablo data file doesn't have to be lowercase,
works either way)
PR: 264064
Approved by: eduardo@FreeBSD.org (maintainer)
9734140 |
Saturday, 24 Apr 2021
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14:09 Nuno Teixeira (eduardo)
games/devilutionX: update to 1.2.0
While here:
- set version correctly with -DVERSION_NUM=${PORTVERSION} (cmake)
- pet portclippy by using "_" prefix in local variable "MY_DEPENDS"
Changes:
https://github.com/diasurgical/devilutionX/releases/tag/1.2.0
Approved by: dbaio (mentor)
Differential Revision: https://reviews.freebsd.org/D29638
f12a832 |
Wednesday, 10 Feb 2021
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11:07 dbaio
Partial revert r564845 on games/devilutionX
Reported by: mat
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07:42 eduardo
Submitted by: Nuno Teixeira <eduardo@FreeBSD.org> (maintainer)
Approved by: dbaio, garga (mentors)
Differential Revision: https://reviews.freebsd.org/D28534
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Thursday, 22 Oct 2020
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06:01 lwhsu
games/devilutionX: Update to 1.1.0
PR: 250365
Submitted by: Nuno Teixeira <ed.arrakis@gmail.com>
Approved by: malavon <benny.goemans@gmail.com> (maintainer)
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Tuesday, 24 Mar 2020
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17:48 fernape
games/devilutionX: Update to 1.0.1
ChangeLog: https://github.com/diasurgical/devilutionX/releases/tag/1.0.1
PR: 244722
Submitted by: benny.goemans@gmail.com (maintainer)
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Thursday, 2 Jan 2020
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16:53 swills
games/devilutionX 1.0.0: version update and fixed some issues
PR: 242940
Submitted by: malavon <benny.goemans@gmail.com> (maintainer, with slight
changes)
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Saturday, 2 Nov 2019
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11:09 tobik
games/devilutionX: Update to 0.5.0
This release builds fine with Clang now.
PR: 241336
Submitted by: benny.goemans@gmail.com (maintainer)
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Sunday, 26 May 2019
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18:34 swills
games/devilutionX: create port
Open-Source implementation of the Diablo(TM) game engine for X. This port
requires a file from the original game to work.
WWW: https://github.com/diasurgical/devilutionX
PR: 237997
Submitted by: benny.goemans@gmail.com
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Number of commits found: 9 |