non port: games/asteroid/Makefile |
SVNWeb
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Number of commits found: 23 |
Sun, 26 Jul 2020
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[ 07:32 antoine ] (Only the first 10 of 32 ports in this commit are shown above. )
Deprecate ports broken for more than 6 months
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Sun, 5 Jan 2020
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[ 10:26 antoine ] (Only the first 10 of 35 ports in this commit are shown above. )
Mark a few ports broken (unfetchable)
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Tue, 5 Nov 2019
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[ 22:16 zeising ] (Only the first 10 of 474 ports in this commit are shown above. )
Add USES=xorg USES=gl, ports categories g
Add USES=xorg and USES=gl to ports in categories starting with 'g'.
While here, try to sprinkle other USES (mostly gnome and sdl) as needed.
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Tue, 26 Jun 2018
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[ 17:06 ehaupt ] (Only the first 10 of 44 ports in this commit are shown above. )
Reset maintainer (3+ months of inactivity).
Discussed with: portmgr (adamw, mat)
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Fri, 14 Jul 2017
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[ 17:20 amdmi3 ]
- Update WWW
- Add missing depends
Approved by: portmgr blanket
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Tue, 23 May 2017
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[ 05:03 rezny ] (Only the first 10 of 711 ports in this commit are shown above. )
Revision bump of all ports with USE_GL after consolidation of mesa-libs
Approved by: swills (mentor)
Differential Revision: https://reviews.freebsd.org/D10845
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Wed, 1 Jun 2016
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[ 16:01 nemysis ]
* Update for gtk3 (and gtk2)
* Fix gtk3 incompatibilities
* Fix GTK check in code
* Update to gtk3
* Add libm to link command
* Remove CRs from source
- Take maintainership
- Recreate tarball, new 64869df commit
- Change USE_GNOME=gtk2 to USE_GNOME=gtk30
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Wed, 6 May 2015
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[ 16:04 mat ] (Only the first 10 of 74 ports in this commit are shown above. )
Update ports in the games category to not use GH_COMMIT.
With minor cleanups to make things simpler.
With hat: portmgr
Sponsored by: Absolight
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Mon, 8 Dec 2014
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[ 16:48 tijl ] (Only the first 10 of 920 ports in this commit are shown above. )
Replace USES=libtool:oldver with USES=libtool or USES=libtool:keepla in
the 32 ports that still use it. Bump PORTREVISION on their dependent
ports except the ones that depend on these:
audio/libogg
audio/libvorbis
devel/pcre
ftp/curl
graphics/jpeg
graphics/libart_lgpl
graphics/tiff
textproc/expat2
textproc/libxslt
In these cases the same trick as in the recent gettext update is used. (Only the first 15 lines of the commit message are shown above )
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Fri, 31 Oct 2014
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[ 16:11 amdmi3 ] (Only the first 10 of 159 ports in this commit are shown above. )
- Release ports maintained by games@
games@ team is quite small and inactive, so ports currently assigned
to it cannot be assumed as properly maintained. To not cause confusion
by making it look otherwise, and also to allow and promote adoption
by individual maintainers, release these ports back to the pool. Note
that this does not change the fact that games@ team still takes care
of these ports to excent of its capabilities.
Suggested by: marino
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Mon, 13 Oct 2014
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[ 14:00 amdmi3 ]
- Drop @dirrm* from plist
- Add LICENSE_FILE
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Wed, 10 Sep 2014
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[ 20:50 gerald ] (Only the first 10 of 3171 ports in this commit are shown above. )
Update the default version of GCC in the Ports Collection from GCC 4.7.4
to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit)
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Tue, 26 Aug 2014
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[ 14:06 tijl ] (Only the first 10 of 227 ports in this commit are shown above. )
- Fix missing library problems when the linker enforces explicit linking
PR: 192062
Exp-run by: antoine
Approved by: portmgr (antoine)
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Fri, 2 May 2014
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[ 15:44 nemysis ] (Only the first 10 of 76 ports in this commit are shown above. )
Moving some games to @games
games/3dpong
- Remove FTP master site
- Transfer maintainership to games@ team
- Remove TODO.txt from DOCS
games/abe
- Transfer maintainership to games@ team
- Cosmetical changes
games/abuse_sdl
(Only the first 15 lines of the commit message are shown above )
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Wed, 16 Apr 2014
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[ 18:28 zeising ] (Only the first 10 of 1008 ports in this commit are shown above. )
The FreeBSD x11@ and graphics team proudly presents
a zeising, kwm production, with help from dumbbell, bdrewery:
NEW XORG ON FREEBSD 9-STABLE AND 10-STABLE
This update switches over to use the new xorg stack by default on FreeBSD 9
and 10 stable, on osversions where vt(9) is available.
It is still possible to use the old stack by specifying WITHOUT_NEW_XORG in
/etc/make.conf .
FreeBSD 8-STABLE and released versions of FreeBSD still use
the old version.
A package repository with binary packages for new xorg will
be available soon.
This patch also contains updates of libxcb and related ports, pixman, as well (Only the first 15 lines of the commit message are shown above )
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Tue, 25 Mar 2014
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[ 17:34 nemysis ]
- Change Makefile header, use my name and @FreeBSD.org email
- Add DOCS Option
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Mon, 21 Oct 2013
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[ 20:13 nemysis ]
- Change maintainer email to @FreeBSD.org
- Recreate tarball, new GH_COMMIT
- Remove dependency for desktopfileutils
- Support STAGEDIR
- Update WWW
- Change pkg-plist
Approved by: pawel / wg (mentors, implicit)
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Fri, 20 Sep 2013
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[ 17:36 bapt ] (Only the first 10 of 1149 ports in this commit are shown above. )
Add NO_STAGE all over the place in preparation for the staging support (cat:
games)
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Fri, 7 Jun 2013
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[ 22:29 bdrewery ] (Only the first 10 of 17 ports in this commit are shown above. )
Fix ports using GH_TAGNAME=master to depend on a known hash
instead of a branch that changes.
With hat: portmgr
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Sun, 28 Apr 2013
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[ 23:25 beech ]
- Adjust dependencies for Desktop files
- Add desktopfileutils
PR: ports/177010
Submitted by: nemysis <nemysis@gmx.ch> (maintainer)
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Fri, 22 Mar 2013
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[ 20:06 makc ] (Only the first 10 of 464 ports in this commit are shown above. )
- convert USE_CMAKE to USES
- while here clean up some ports from CMAKE_VERBOSE, which is intended
for users
Approved by: portmgr (miwi)
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Tue, 19 Feb 2013
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[ 14:27 miwi ]
- Update to 1.2.1
- Switch to github
PR: 176258
Submitted by: maintainer
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Sun, 10 Feb 2013
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[ 07:49 miwi ]
Asteroid (just one!) is a modern version of the arcade classic Asteroids,
using OpenGL, GLUT, and optionally GTK and SDL_mixer. It features a variety
of powerups, taunting aliens, 3D textured asteroids, face-melting sound effects,
and infinite playability.
Controls
--------
Use the left and right arrows to turn the ship, x to accelerate, and z to
shoot. Pressing p will pause the game, f toggles fullscreen mode, and m mutes
and unmutes the audio. There's also a right-click menu if you forget anything.
Gameplay
--------
I'm not going to explain how to play Asteroids. I will mention that the
wireframe octahedra that sometimes drift across the screen are powerups. To
collect the powerups, run over them; or you can shoot them for bonus points
(if you don't want the benefit of the powerup). You'll have to play the game
to figure out the different powerup types.
WWW: http://chaoslizard.sourceforge.net/asteroid/
PR: ports/171431
Submitted by: nemysis@gmx.ch
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Number of commits found: 23 |