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non port: games/anki/files/patch-qt_aqt_____init____.py

Number of commits found: 3

Saturday, 6 Apr 2024
11:44 Kai Knoblich (kai) search for other commits by this committer
games/anki: Update to 24.04

* Support for offline builds has now been integrated, so a number of
  patches are no longer required.

* The same applies to some environment variables that are also no longer
  needed or have changed slightly regarding their purpose.

* The workaround introduced in bdcfffd8573e regarding issues with nVidia
  drivers was also merged by upstream and is therefore no longer
  required.

Changelog:

https://github.com/ankitects/anki/releases/tag/24.04
commit hash: 707ad76720184dfe10bf6aa4815ded75a2a54934 commit hash: 707ad76720184dfe10bf6aa4815ded75a2a54934 commit hash: 707ad76720184dfe10bf6aa4815ded75a2a54934 commit hash: 707ad76720184dfe10bf6aa4815ded75a2a54934 707ad76
Monday, 8 May 2023
11:54 Kai Knoblich (kai) search for other commits by this committer
games/anki: Update to 2.1.62

* Since release 2.1.55, upstream has changed the build system to a
  homebrew solution written in Rust, which generates the files for
  ninja(1) and then uses the latter also for building.

  As a result, quite a number of patches, that revolved around the
  Bazel build system, can now be removed and the Makefile can also be
  slimmed down considerably.

  By environment variables recognized by the build system, some
  required binaries (e.g. Python, Node.js, etc.) for the build can be
  directly defined instead downloading the binary tarballs from the
  official repositories, which saving quite a bit of patches at
  the end.

  In order to be able to build Anki successfully on FreeBSD, a few
  more environment variables have been introduced via custom patches.
  With this it's possible to use an offline cache for Node.js as well
  as a native Python environment instead of a venv.

* Belatedly add devel/py-orjson as a fixed runtime dependency and
  although it's still optional in the code, the question is how long
  this will be the case.

  Thus update NOT_FOR_ARCH_REASON accordingly and keep ONLY_FOR_ARCH
  unchanged for now.

Changelogs since 2.1.54:

https://changes.ankiweb.net/changes/2.1.60-69.html
https://changes.ankiweb.net/changes/2.1.50-59.html

MFH:		No (feature release)
commit hash: 5a788a624932f69708a11d4470c157bd216d455d commit hash: 5a788a624932f69708a11d4470c157bd216d455d commit hash: 5a788a624932f69708a11d4470c157bd216d455d commit hash: 5a788a624932f69708a11d4470c157bd216d455d 5a788a6
Tuesday, 2 May 2023
06:34 Kai Knoblich (kai) search for other commits by this committer
games/anki: Fix crashes with nVidia drivers

* Prevent Anki from explicitly loading "libGL.so.1", which leads to
  segfaults in environments that have nVidia drivers in use.

* Bump PORTREVISION due package change.

PR:		270778
Reported by:	bitbucket63-it@yahoo.com
MFH:		2023Q2
commit hash: bdcfffd8573e09ef4c838b3dd1444fa15e508c4e commit hash: bdcfffd8573e09ef4c838b3dd1444fa15e508c4e commit hash: bdcfffd8573e09ef4c838b3dd1444fa15e508c4e commit hash: bdcfffd8573e09ef4c838b3dd1444fa15e508c4e bdcfffd

Number of commits found: 3