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non port: emulators/wine/files/

Number of commits found: 4

Monday, 26 Jul 2021
08:49 Gerald Pfeifer (gerald) search for other commits by this committer
emulators/wine: Update to Wine 6.0.1

Move from the Wine 5.0 release serious to the Wine 6.0 series and
specifically Wine 6.0.1.

This represents another year of development effort and over 8,300
individual changes. It contains a large number of improvements.
Areas of major changes are:

 - Core modules in PE format.
 - Vulkan backend for WineD3D.
 - DirectShow and Media Foundation support.
 - Text console redesign.

In terms of packaging changes are moderate this time:

 - As in case of 8c03aa8bb14df712154cfb84506b6501b58caee6 which has
   sat with wine-devel for eight months remove
   files/ which is not needed any longer.

 - Our special dependency emulators/wine-gecko goes to version 2.47.2
   and emulators/wine-mono to version 5.1.1.

 - The GLU library is not used any longer.

Extensive release notes are at
and .

PR:		257284
commit hash: dba96eb87fb4df6eb55f0e7d8883ad85d0ee3d82 commit hash: dba96eb87fb4df6eb55f0e7d8883ad85d0ee3d82 commit hash: dba96eb87fb4df6eb55f0e7d8883ad85d0ee3d82 commit hash: dba96eb87fb4df6eb55f0e7d8883ad85d0ee3d82 dba96eb
Friday, 31 Jan 2020
08:23 gerald search for other commits by this committer
Update from Wine 4.0.3 and the Wine 4.0 release series to Wine 5.0.

This represents a year of development effort with over 7,400 individual
changes.  This port and the wine-devel port have been in sync as closely
as possible, and this update is mostly copying over from the -devel port
minus support for the Wine Staging patchset (and STAGING option).

Highlights of this new release include built-in modules in PE format,
multi-monitor support, Vulkan 1.1 support, and an XAudio2 reimplementation.

This also comes with updates of the emulators/wine-gecko and
emulators/wine-mono ports to match their -devel counterparts:
version 2.47.1 for wine-gecko and version 4.9.4 for wine-mono.

And we "lose" four local patches that got integrated or became obsolete

The following is a more detailed list extracted from the extensive
release notes:

== Graphics

- Multiple display adapters and monitors are properly supported, including
  dynamic configuration changes.
- The Vulkan driver supports up to version 1.1.126 of the Vulkan spec.
- The WindowsCodecs library is able to convert more bitmap formats,
  including palette-indexed formats.

== Direct3D

- Fullscreen Direct3D applications inhibit the screensaver.
- DXGI swapchain presents inform the application when the corresponding
  window is minimized. This typically allows applications to reduce CPU
  usage while minimized, and is in some cases required to allow the
  application window to be restored again.
- Switching between fullscreen and windowed modes using the standard
  Alt+Enter combination is implemented for DXGI applications.
- The following features are implemented for Direct3D 12 applications:
  - Switching between fullscreen and windowed.
  - Changing display modes.
  - Scaled presents.
  - Swap intervals.
  These features were previously already implemented for earlier
  versions of the Direct3D API.
- The handling of various edge cases is improved. Among others:
  - Out of range reference values for the alpha and stencil tests.
  - Sampling 2D resources with 3D samplers and vice versa.
  - Drawing with mapped textures and buffers.
  - Usage of invalid DirectDraw clipper objects.
  - Creating Direct3D devices on invalid Windows, like the desktop window.
  - Viewports with a minimum Z larger than or equal to the maximum Z.
  - Resources bound through both shader-resource views and render-target
    or depth-stencil views at the same time.
  - Blits between formats with and without alpha components.
  Since well-behaved applications don't rely on these edge cases, they
  typically only affect one or two applications each. There are
  nevertheless quite a number of them.
- Dirty texture regions are tracked more accurately for Direct3D 8 and 9
  texture uploads.
- Uploads of S3TC-compressed 3D textures require less address space.
  Since 3D textures can be potentially large, and address space
  exhaustion is a concern for 32-bit applications, S3TC-compressed 3D
  textures are uploaded per-slice, instead of in a single upload.
- The ID3D11Multithread interface is implemented.
- Various lighting calculation fixes and improvements for older DirectDraw
  applications have been made.
- Limited support for blits across swapchains is implemented.
- More shader reflection APIs are implemented.
- The wined3d CPU blitter can handle compressed source resources.
  Support for compressed destination resources was already implemented
  in a previous release.
- The Direct3D graphics card database recognizes more graphics cards.
- New HKEY_CURRENT_USER\Software\Wine\Direct3D registry keys:
  - "shader_backend" (REG_SZ)
    The shader backend to use. Possible values are "glsl" (default)
    for GLSL, "arb" for ARB vertex/fragment programs and "none" to
    disable shader support.
  - "strict_shader_math" (REG_DWORD)
    Enable (0x1) or disable (0x0, default) stricter translation of
    Direct3D shaders, potentially at a performance cost. This
    currently only makes a difference with the default GLSL shader
    backend in combination with the proprietary NVIDIA drivers.
- Deprecated HKEY_CURRENT_USER\Software\Wine\Direct3D registry key:
  - "UseGLSL"
    This has been superseded by the "shader_backend" setting above.

== D3DX

- Support for compressing textures using S3TC-compression.
- Various operations, like e.g. texture fills, on unmappable surfaces
  are implemented more correctly. Previously their implementation
  relied on the underlying Direct3D implementation not enforcing
  mapping restrictions.
- Various improvements and fixes have been made to the effect framework.

== Kernel

- Most of the functions that used to be in Kernel32 are moved to
  KernelBase, to follow the architecture of recent Windows versions.
- Libraries of the wrong 32/64-bitness are ignored when found in the
  search path, to enable loading the correct one if it's found further
  in the path.
- Kernel objects are better emulated for device drivers that expect to
  manipulate objects from the kernel side.
- The kernel-level synchronization objects like spin locks, fast
  mutexes, remove locks, and resource variables are implemented.
- The system battery state is properly reported to applications.

== User interface

- Minimized windows are displayed using their title bar instead of the
  old Windows 3.1-style icons.
- The new button styles Split Buttons and Command Links are implemented.
- The Edit control sets margins correctly also for CJK fonts.

== Desktop integration

- Symbolic links to the corresponding Unix directories are created for
  the 'Downloads' and 'Templates' folders.

== Input devices

- Plug & Play device drivers can be installed and loaded on startup.
- Game controllers are better supported, including proper support for
  hat switch, wheel, gas and brake controls.

== .NET

- The Mono engine is updated to version 4.9.4, including parts of the
  Windows Presentation Foundation (WPF) framework.
- The Gecko and Mono add-ons support shared installation, where the
  files are used directly from a global location under /usr/share/wine
  instead of being copied into every new prefix.

== Internet and networking

- The Gecko engine is refreshed to support recent toolchains.
- A number of new HTML APIs are implemented.
- MSHTML supports some SVG elements.
- Error object and exception propagation are supported in VBScript.
- A number of VBScript builtin functions are implemented.
- JScript EcmaScript compliant mode supports more features.
- JScript and VBScript script objects expose type info interfaces.
- The HTTP proxy configuration can be retrieved through DHCP.
- Passport HTTP redirects are supported.
- The HTTP service and corresponding client-side library (HTTPAPI) are
  partially implemented.

== Cryptography

- ECC (elliptic-curve) keys are supported when using GnuTLS.
- Importing keys and certificates from PFX blobs is implemented.
- The PBKDF2 key derivation algorithm is supported.

== Text and fonts

- OpenType positioning features are supported in DirectWrite, and
  enabled for Latin script by default, including kerning.
- Font data access is made safer by validating the various data tables
  before using them.
- DirectWrite interfaces are updated to a recent SDK, implementing
  some of the latest API additions.

== Audio / Video

- The XAudio2 libraries are reimplemented to use the external FAudio
  library, for better compatibility.
- The Media Foundation libraries are fleshed out, including:
  - Support for builtin and user async work queues.
  - Ability to submit periodic callbacks, waiting, scheduled, and
    regular work items, with support for item priority.
  - Support for media event queues.
  - Various core API to handle media type objects, stream and
    presentation descriptors, object attributes, byte stream objects,
    samples and buffers.
  - Initial Source Resolver implementation.
  - Initial implementation of Source Reader API.
  - Implementation for Sample Grabber object.
  - Core support for building topology objects.
  - Builtin presentation clock implementation, started implementing
    Media Session functionality.
- The video capture filter has been ported to use v4l2 instead of the
  deprecated v4l1 API, allowing the use of some cameras which do not
  support v4l1.
- Support for YUV to RGB translation and reading from v4l2 devices
  using mmap() has been removed; we now depend on libv4l2 for both of
  these things.
- The builtin AVI, MPEG-I, and WAVE decoders have been removed; we now
  depend on GStreamer or the Mac QuickTime Toolkit to decode such
  media files.
- Some more VMR7 configuration APIs are implemented.
- The sound drivers support per-channel volume adjustments.

== Internationalization

- Unicode character tables are based on version 12.1.0 of the standard.
- Unicode normalization is implemented.
- The geographic region id is automatically set in the registry based
  on the current locale. It can be modified if necessary under
  HKEY_CURRENT_USER\Control Panel\International\Geo.
- The Sinhalese and Asturian locales are supported.
- Codepage 28601 (Latin/Thai) is supported.


- The typelib marshaller supports complex structs and arrays.
- There is an initial implementation of the Windows Script runtime library.
- There is an initial implementation of the Microsoft ActiveX Data
  Objects (ADO) library.

== Installers

- Microsoft Installer (MSI) Patch Files are supported.
- The WUSA tool (Windows Update Standalone Installer) supports
  installing .MSU update files.

== PE modules

- The actual PE binaries are copied into the Wine prefix instead of
  the fake DLL files. This makes the prefix look more like a real
  Windows installation, at the cost of some extra disk space.
- Modules that have been converted to PE can use standard wide-char C
  functions, as well as wide-char character constants like L"abc".
  This makes the code easier to read.
- Not all modules have been converted to PE yet; this is an ongoing
  process that will continue during the Wine 5.x development series.

== Development tools / Winelib

- The Visual Studio remote debugger can be used to debug applications
  running under Wine.
- The Debug Engine library (DBGENG) is partially implemented.
- The Resource Compiler and IDL Compiler support a '--sysroot' option
  to allow locating header files in cross-compile environments.
- Winegcc supports the options '--target', '--wine-objdir',
  '--winebuild' and '-fuse-ld' that make it easier to use as a
  cross-compiler, or with custom toolchains.
- The wine/unicode.h header is no longer available to applications,
  since the functions will ultimately be removed and replaced by the
  standard C runtime wide character functions.

== Build infrastructure

- The 'fastcall' calling convention is supported in spec files. It
  uses the correct name mangling for Windows builds.
- A '-import' entry point flag is supported in spec files, to mark
  functions that need a hotpatch code prefix to be generated for their
  import thunks.
- Winebuild supports a '--builtin' option to add a special signature
  to PE binaries to mark them as Wine builtins.

== Builtin applications

- The CHCP tool is implemented. It allows setting the console codepage.
- The MSIDB tool is implemented. It allows manipulating MSI databases.

== Performance improvements

- The various time functions use higher performance system clocks if
  available, to reduce the overhead in the rendering loop of many games.
- File lookups take advantage of the ext4 filesystem case folding
  support if it's enabled on the directory being searched.
- No-data style listboxes (LBS_NODATA) have better performance for
  large numbers of items.
- Slim Reader/Writer locks, keyed events, and condition variables use
  futexes on Linux to avoid wineserver round trips.

== New external dependencies

- The FAudio library is used to implement XAudio2.
- The Inotify library is used for file change notifications on BSD
- The Video4Linux version 2 library is used instead of version 1.
Original commitRevision:524678 
Friday, 3 Feb 2017
20:32 gerald search for other commits by this committer
Update from the 1.8 release series to Wine 2.0.

This represents over a year of development effort and around 6600
individual changes.

Support for Microsoft Office 2013 is a major highlight, and it
contains improvements across the board, as well as support for
many new applications and games.

== Text and fonts

- More DirectWrite features are implemented, including:
  - Drawing of underlines.
  - Renderer sees drawing effect associated with text segment.
  - Support for color fonts in COLR/CPAL format.
  - Initial font fallback support, builtin data for some of CJK ranges.
  - Support for Wine-specific font replacement registry settings.
  - Improved font metrics resolution in case of incomplete or
    ambiguous font data.
  - Support for EUDC font collection based on current registry
- Font embedding in PDF files is supported.
- The RichEdit control supports bulleted and numbered lists.
- Bold glyphs can be synthesized also for bitmap fonts.
- Character tables are based on version 9.0.0 of the Unicode Standard.

== Graphics

- Window, bitmap and GDI DC render targets are implemented in Direct2D.
- A wide range of optimizations make the DIB engine noticeably faster.
- GDI graphic paths are reimplemented for better compatibility; they
  are also supported with enhanced metafiles.
- Gradients are supported in GDI enhanced metafiles.
- Metafiles are better supported in GdiPlus.

== User interface

- Clipboard support is reimplemented for better compatibility; copy & paste
  of HTML text is also improved. Drag & drop works more smoothly.
- In desktop mode, the taskbar displays running applications and
  allows switching between them.
- Version 4 of the system tray notification protocol is implemented.
- In desktop mode, some less common display resolutions like 640x400
  and 1280x960 are supported.
- More user interface elements scale correctly with high-DPI screens.

== Direct3D

- More Direct3D 10 and 11 features are implemented, including:
  - Several more shader model 4 and 5 shader instructions.
  - Several more resource formats.
  - Integer vertex shader inputs.
  - Typeless resources.
  - sRGB read/write support.
  - Depth and stencil clears.
  - Depth-only draws.
  - Array textures.
  - Index buffer offsets.
  - Unordered access views.
  - Primitive restart.
- The WineD3D graphics card database recognizes more graphics
  cards. When available, the GLX_MESA_query_renderer GLX extension is
  used to provide more accurate information about the graphics card.
- The (system) memory layout of texture resources more closely matches
  Windows. This affects applications that write beyond the bounds of a
  MIP-level, like for example League of Legends.
- The implementation of non-maskable multisample anti-aliasing is more
  correct. In particular, when the ARB_internalformat_query extension
  is available, only quality levels corresponding to specific sample
  counts supported by the OpenGL implementation are reported to the
  application.  Previously, reporting a large number of non-maskable
  multisample anti-aliasing quality levels would break some
- Direct3D 11 feature levels are supported.
- Retrieving a GDI device context from DXGI surfaces is
  implemented. This is used for rendering to DXGI surfaces using GDI.
- More DXGI swapchain methods are implemented, particularly those
  relating to switching display modes and switching to and from
- When ARB_clip_control and ARB_viewport_array are both supported,
  position fixups are slightly more efficient.
- The APPLE_client_storage extension is no longer used. It caused more
  problems than it solved.
- New HKCU\Software\Wine\Direct3D registry keys:
  - "CheckFloatConstants" (REG_SZ).
    Setting this to "enabled" enables additional run-time bounds
    checking on relatively addressed shader constant access. This
    helps some (broken) applications, but comes at a performance cost.
  - "MaxShaderModelHS", "MaxShaderModelDS" and "MaxShaderModelCS" (REG_DWORD).
    These limit the maximum supported shader model for hull, domain,
    and compute shaders respectively, analogous to the existing
    "MaxShaderModelVS", "MaxShaderModelGS", "MaxShaderModelPS"
    keys. Note that these shader types are new in shader model 5, so
    setting this to anything lower than 5 will effectively disable
  - "SampleCount" (REG_DWORD).
    Setting this registry key will force the multisample anti-aliasing
    sample count to the specified value for swapchain render
    targets. This allows anti-aliasing to be forced on applications
    that do not otherwise support anti-aliasing themselves, but may
    have no effect or break the application depending on the specific

== DirectDraw

- Retrieving a GDI device context from a DirectDraw surface is
  implemented in a more accurate way. In particular, retrieving a GDI
  device context for a "client memory" surface will retrieve a GDI
  device context that's backed by that same client memory.
- A number of fixes related to vertex transformation in early
  DirectDraw versions have been made.

== D3DX

- The support for the D3DX 9 effect framework is more complete, in
  - There is initial support for preshaders.
  - Many more effect states are correctly applied.
- D3DX 10 and 11 asynchronous data loaders are implemented.
- The d3dx9 DLLs no longer forward to d3dx9_36, but are built from the
  same source instead.
- The d3dcompiler DLLs no longer forward to d3dcompiler_43, but are
  built from the same source instead.

== Sound and video

- GStreamer version 1.0 is supported for audio and video streams.
- DirectSound supports downmixing from 5.1 and 4.0 formats to stereo.

== Internet and networking

- The Web Services API is supported. The XML reader and writer are
  implemented, along with support for serializing many common data
  types. Basic support for making SOAP calls is also included. This
  enables Microsoft Office 2013 online activation.
- The Gecko engine is updated to the version from Firefox 47.
- IDN name resolution is supported.
- Various SHA hashes are supported using GnuTLS.
- Looking up the host address prioritizes non-loopback interfaces,
  which fixes a number of networked games.
- XML writing is faster for large files.
- Winsock supports the IP_DONTFRAGMENT socket option.
- Long URLs are handled correctly.
- JavaScript performance is improved. JSON is also supported.

== Internationalization

- There is proper support for the Persian locale.
- Uniscribe better supports right-to-left languages.
- Japanese Hiragana, Katakana and full-width/half-width character
  mapping is implemented.

== 64-bit support

- The Mono engine has 64-bit support.
- C++ exceptions are handled correctly on x86-64, including nested
  exceptions and collided unwinds.
- The debug registers are supported on x86-64.

== Built-in applications

- The 'winebrowser' helper application supports multiple arguments to
  invoke the host browser or mailer.
- The 'reg' command-line registry utility supports the 'query'
  command, all registry data types, and has more robust command line
- The 'winhlp32' help viewer properly displays tables and images.
- The 'wineconsole' tool better supports East-Asian fonts. Color
  handling is also improved.

== Kernel

- A new driver architecture is in place for supporting HID devices.
  This follows the Windows model, with platform-specific bus drivers
  and HID minidrivers. It will be used in future releases to unify
  support for HID devices, and potentially also for USB device
- Loading multiple kernel drivers inside the same user-mode process is
  supported. This is used for HID drivers.
- A directory cache is implemented, to allow returning files in the
  expected order and avoid relying on platform-specific system calls.
- Many more API Set libraries (the oddly-named api-ms-win-* dlls) are
- Interrupt 0x2d (used for debugger checks) is emulated.

== Miscellaneous

- Read interval timeouts are supported for serial ports.
- Variables starting with 'QT_' are filtered from the Unix environment
  since they may have unwanted effects on Qt-based Windows applications.
- Support for joystick button mapping and force feedback effects is
- Many stream classes are implemented in MSVCIRT, the old I/O stream
  C++ runtime.
- Windows Management Instrumentation (WMI) implements some more WBEM
- Most remaining OpenMP functions are implemented.
- Uninstallation support in MSI is improved.

== Configuration changes

- A number of DLLs are now built separately from a common source,
  instead of forwarding to a master DLL. This means that native DLL
  overrides need to be set on the specific version of the DLL being
  loaded, instead of the master one. This applies to the d3dx9_*,
  d3dcompiler_*, xaudio2_*, xapofx1_* and x3daudio1_* DLLs.
Original commitRevision:433262 
Tuesday, 5 Jan 2016
07:22 gerald search for other commits by this committer
Update from the stable 1.6 releases series of Wine to Wine 1.8 and the
1.8 release series.  This represents 17 months of development and around
13,000 individual changes.

This port now also supports amd64.

It generally syncs with the emulators/wine-devel port (from where we
have been syncing various packaging changes over time), now configures
--without-gettext in addition to --without-gettextpo and still refers
to emulators/wine-gecko-devel and emulators/wine-mono-devel for the
time being, but remains without a dependency on sysutils/prelink.

At a more detailed level, changes include:

== Text and fonts

- DirectWrite is implemented, and works for a number of applications.
  Functionality includes:
  - Font file loading from system or custom font collections.
  - Building font families by combining similar font faces.
  - Font matching algorithm using weight/width/slope model.
  - Basic text layout support.
  - Bi-directional level resolution and line breaks resolution.
  - GDI interoperability API, including rendering to DIB section base target.
  - Rendering to arbitrary target with generic rendering interface.
  - Generating black&white and grayscale alpha bitmaps.
- Bold glyphs can be synthesized for outline fonts.
- Multiple replacements can be specified for a single font by using a
  multi-string entry under HKCU\Software\Wine\Fonts\Replacements.
- Vertical text uses the Unicode data tables for more accurate character
  ranges support.
- Character tables are based on version 8.0.0 of the Unicode Standard.
- The built-in Wingdings font contains more glyphs.
- Unicode bracketing pairs are supported in Uniscribe.
- The RichEdit control uses Uniscribe for more accurate text rendering.

== Graphics

- Direct2D is supported. This includes:
  - DXGI surface and WIC bitmap render targets.
  - Geometries defined by straight lines and cubic Bezier curves.
  - Drawing text.
  - Bitmaps.
  - Solid color brushes and bitmap brushes.
  - Opacity brushes.
- PNG files can be encoded in interlaced mode.
- Gamma information can be loaded from PNG files.
- Animated GIFs are correctly supported in GdiPlus.

== Direct3D

- Direct3D 11 is supported, to about the same level as Direct3D 10.
- Simple applications using Direct3D 10 are supported. There are still
  many unimplemented features. Direct3D 10 requires support for at
  least OpenGL 3.2 and GLSL 1.50. Changes include:
  - Several resource update operations are implemented.
  - Many more shader model 4 opcode are recognized.
  - Constant buffers are supported.
  - The various resource views are implemented.
  - The various state objects are implemented.
  - Stateblocks are implemented.
- A number of new DXGI 1.1 interfaces are implemented. This benefits
  Direct3D 10 and 11 applications.
- Direct3D applications correctly minimize and restore the display
  mode on focus loss.
- Fixed function vertex blending is implemented. This requires GLSL support.
- Per-vertex point sizes are supported. This requires GLSL support.
- The wined3d graphics card database recognizes more graphics cards.
  The graphics card detection code is simplified and improved. More
  reasonable fallbacks are picked for unrecognized graphics cards.
- On drivers that support it, GL_ARB_texture_mirror_clamp_to_edge or
  GL_EXT_texture_mirror_clamp are used to implement the "mirror once"
  texture addressing mode.
- GL_ARB_depth_clamp is no longer required to correctly draw pre-transformed
  vertices with disabled z-buffering. This helps older graphics cards that
  can't correctly implement GL_ARB_depth_clamp.
- On drivers that support it, GL_ARB_blend_func_extended is used to
  implement the D3DBLEND_SRCALPHASAT blend factor.
- On drivers that support it, GL_ARB_sampler_objects is used to apply
  sampler states independently of the texture object they apply
  to. This helps applications that bind the same texture to multiple
  texture stages, but with different sampler states.
- On drivers that support it, GL_EXT_texture_snorm is used to support
  signed (normalized) texture formats. These are typically used for
  bump mapping. Previously these formats required either
  GL_NV_texture_shader, or fixups when loading and using them.
- On drivers that support is, GL_ARB_timer_query is used to support
  Direct3D 9 timestamp queries.
- Texture format restrictions are more strictly enforced. This allows
  applications to fall back to a different format instead of continuing
  with broken rendering.
- Direct3D 9 D3DTSS_CONSTANT texture stage constants are supported.
- Color keyed blits can be done by the graphics card. Previously these
  needed to be done by the CPU.
- NV12 surfaces are supported. This is used by some applications for
  playing back video.
- ATI1N textures and surfaces are supported, in addition to ATI2N
  textures and surfaces. This requires support for
  GL_ARB_texture_compression_rgtc from the OpenGL driver.
- When GLSL is supported, lighting for Direct3D 1-3 is more correct.
  However, for most application the difference will only be very slight.
- The IDirect3DSwapChain9Ex interface is supported.
- OpenGL core contexts, OpenGL ES contexts, and multi-threaded OpenGL
  command submission (known as "CSMT") have been added, however that
  work is not finished yet.

== DirectDraw

- SetCooperativeLevel() works better, affecting DirectDraw exclusive
  mode in particular.
- DirectDraw surface flipping is more correct. This affects applications
  that use more than 1 back buffer in particular.
- DirectDraw palette handling is better supported. This mostly affects
  older applications using 8-bpp display modes (but not exclusively.)
- "Client memory" surfaces are better supported, in particular related
  to the handling of pitch and texture compression.

== Audio and video

- A Pulse Audio driver is implemented. It is selected automatically
  when Pulse Audio is running.
- 5.1 surround sound is supported in DirectSound. Stereo is the
  default, but other speaker configurations can be set through the
  Audio tab in Winecfg.
- XAudio2 is implemented, based on the OpenAL Soft library.
- The OpenAL library defaults to the native version.
- The Video Mixing Renderer version 7 is implemented.
- AVI file encoding and compression is implemented.

== Kernel

- Wine can be configured to report the Windows version as 'Windows
  8.1' and 'Windows 10'.
- Keyed event synchronization objects are implemented.
- The "init once" synchronization mechanism is supported.
- Condition variables are implemented.
- Slim Reader/Writer locks are implemented.
- Activation contexts are used for loading DLLs, type libraries, and
  COM classes, avoiding the need for explicit registration.
- Windows devices support read and write operations in addition to I/O
  controls. They can be remapped directly to existing Unix devices.
- Thread local storage is supported in dynamically loaded libraries.
- Process jobs are implemented.
- The Task Scheduler service is implemented.
- The UTF-7 encoding is supported.
- ATL thunk emulation supports a wider range of possible instructions.
- Process and thread affinity is supported even with a large number of
- Dynamic DST (Daylight Saving Time) is supported through the
  registry. Timezone data is updated for a number of timezones.
- USER_SHARED_DATA access is emulated on x86-64 platforms.
- The new thread pool API is supported.
- OpenMP (parallel programming API) is implemented.
- Preliminary support for HID devices is implemented, but it's not
  enabled yet.

== User interface

- There is an optional Start Menu in desktop mode, that can be enabled
  on a per-desktop basis by setting "EnableShell" to "Y" under
- The standard Open File dialog supports a drop-down menu for file
- 'My Documents' links to the XDG 'Documents' folder if it exists.
- Many more shell Known Folders are supported.
- Scrollbar theming is implemented. Theming of other controls also
  works better.
- The Toolbar common control can save and restore its state.

== X11 driver

- X Drag & Drop protocol version 5 is supported.
- Flashing a window caption is implemented in the X11 driver using the

== OLE / COM

- OLE Storage files support file locking, and sizes larger than 4 GB.
- Type libraries are registered correctly on 64-bit setups.
- 32-bit type libraries can be loaded from 64-bit programs.
- The OLE data cache supports DIB images.
- The RPC interface to control Windows services is compatible with the
  native version.
- OLE Accessible Objects are implemented for better accessibility support.

== Internet and networking

- The Gecko engine is updated to the version from Firefox 40. Many
  more objects and properties are implemented in MSHTML.
- Internet proxies can be configured automatically.
- RPC over HTTP supports the NTLM and Negotiate authentication
- The Web Services API is partially implemented.
- Download of Gecko and Mono add-ons can be canceled from the
  progress dialog.
- Conditional compilation is supported in JavaScript.
- Arrays, math functions, and exception unwinding are implemented in
- Remote network shares can be configured using Samba's NetAPI library.
- The Packet Capture DLL is implemented.
- Network interface change notifications are implemented.
- IPv6 DNS addresses are supported in IphlpAPI.
- The Deflate content encoding is supported in Wininet.
- The TransmitFile API is implemented in Windows Sockets.
- The BITS file transfer service is better supported.

== Printing

- Vertical text is supported when printing through the PostScript driver.
- The PostScript driver generates standard glyph names when possible.
- Monochrome printers are better supported, in particular when
  printing color images.
- Collation is supported in the PostScript driver.

== Miscellaneous

- Windows Management Instrumentation (WMI) implements several more
  WBEM system classes.
- Applying installation patches is better supported in MSI.
- Hyperlink controls are supported in installers.
- More recent versions of the C/C++ runtimes are supported, including
  the new UCRTBASE library. The old MSVCIRT C++ runtime is also
  partially implemented.
- Version 9, 10, and 11 of ATL (Active Template Library) are
- The Windows Scripting Runtime supports many more classes, including
  file and folder collections and dictionaries.
- Writing XML files is implemented.
- The Invariant locale is supported.

== Built-in applications

- The 'taskmgr' application displays whether processes are running
  under WoW64.
- The 'regedit' tool better supports import/export of registry files.
- The 'wineconsole' tool supports configuring the insert/overwrite
  mode in the settings dialog.

== Known issues

- Since the support for OpenGL core contexts in WineD3D is not
  complete enough yet, Direct3D 10 and 11 need to be supported in a
  legacy context / the compatibility profile, which means that they
  currently don't work on Mesa.
- Setting the PULSE_LATENCY_MSEC variable was sometimes necessary with
  the Alsa audio driver, but it can cause trouble with the Pulse
  driver. It is recommended to unset the variable.
Original commitRevision:405274 

Number of commits found: 4