Port details on branch 2022Q2 |
- godot-tools Game integrated development environment
- 4.1.2_1 devel =1 3.4.2_1Version of this port present on the latest quarterly branch.
- Maintainer: FreeBSD@Shaneware.biz
- Port Added: 2016-08-25 20:11:31
- Last Update: 2023-03-08 07:34:39
- Commit Hash: 74b0a17
- People watching this port, also watch:: tmux, libjxl, tcpdump, vigenere
- Also Listed In: games
- License: MIT CC-BY-3.0
- WWW:
- https://godotengine.org/
- Description:
- Godot is a multi-platform 2D and 3D game engine.
Easily deploy your game on IOS, Android, OSX, Linux, Steam or Windows.
This is a runtime only port of godot. For the IDE to create games
use devel/godot-tools.
- ¦ ¦ ¦ ¦
- Manual pages:
- FreshPorts has no man page information for this port.
- pkg-plist: as obtained via:
make generate-plist - Dependency lines:
-
- godot-tools>0:devel/godot-tools
- To install the port:
- cd /usr/ports/devel/godot-tools/ && make install clean
- To add the package, run one of these commands:
- pkg install devel/godot-tools
- pkg install godot-tools
NOTE: If this package has multiple flavors (see below), then use one of them instead of the name specified above.- PKGNAME: godot-tools
- Flavors: there is no flavor information for this port.
- distinfo:
- TIMESTAMP = 1699255184
SHA256 (godotengine-godot-4.1.2-stable_GH0.tar.gz) = 790ff4f364f8421597a970f16041e86007f4c522bd427b3d7d14679026e58d40
SIZE (godotengine-godot-4.1.2-stable_GH0.tar.gz) = 41861495
Packages (timestamps in pop-ups are UTC):
- Master port: devel/godot
- Dependencies
- NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.
- Build dependencies:
-
- yasm : devel/yasm
- input.h : devel/evdev-proto
- pkgconf>=1.3.0_1 : devel/pkgconf
- scons-3.9 : devel/scons@py39
- xorgproto>=0 : x11/xorgproto
- xorgproto>=0 : x11/xorgproto
- x11.pc : x11/libX11
- xcursor.pc : x11/libXcursor
- xext.pc : x11/libXext
- xi.pc : x11/libXi
- xinerama.pc : x11/libXinerama
- xrandr.pc : x11/libXrandr
- xrender.pc : x11/libXrender
- Runtime dependencies:
-
- xdg-user-dir : devel/xdg-user-dirs
- xdg-open : devel/xdg-utils
- xmessage : x11/xmessage
- x11.pc : x11/libX11
- xcursor.pc : x11/libXcursor
- xext.pc : x11/libXext
- xi.pc : x11/libXi
- xinerama.pc : x11/libXinerama
- xrandr.pc : x11/libXrandr
- xrender.pc : x11/libXrender
- Library dependencies:
-
- libfreetype.so : print/freetype2
- libgraphite2.so : graphics/graphite2
- libharfbuzz.so : print/harfbuzz
- libharfbuzz-icu.so : print/harfbuzz-icu
- libpcre2-8.so : devel/pcre2
- libpng.so : graphics/png
- libvpx.so : multimedia/libvpx
- libasound.so : audio/alsa-lib
- libudev.so : devel/libudev-devd
- libGL.so : graphics/libglvnd
- libGLEW.so : graphics/glew
- libGLU.so : graphics/libGLU
- There are no ports dependent upon this port
Configuration Options:
- ===> The following configuration options are available for godot-tools-4.1.2_1:
EXAMPLES=on: Build and/or install examples
UDEV=on: Libudev support (Joystick)
====> Audio support
ALSA=on: ALSA audio architecture support
PULSEAUDIO=off: PulseAudio sound server support
===> Use 'make config' to modify these settings
- Options name:
- devel_godot-tools
- USES:
- compiler:c++17-lang cpe gl pkgconfig scons xorg
- pkg-message:
- For install:
-
NOTE: Godot v4.0 is a major change from previous versions.
To keep developing with Godot 3.5 see devel/godot35-tools
To upgrade existing projects from godot 3.x,
first try godot-tools --validate-conversion-3to4
then updgrade your projects with godot-tools --convert-3to4
For further details on upgrading to Godot 4.0 see
https://docs.godotengine.org/en/latest/tutorials/migrating/upgrading_to_godot_4.html
- If upgrading
-
NOTE: Godot v4.0 is a major change from previous versions.
To keep developing with Godot 3.5 see devel/godot35-tools
To upgrade existing projects from godot 3.x,
first try godot-tools --validate-conversion-3to4
then updgrade your projects with godot-tools --convert-3to4
For further details on upgrading to Godot 4.0 see
https://docs.godotengine.org/en/latest/tutorials/migrating/upgrading_to_godot_4.html
- Master Sites:
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