non port: archivers/deutex/distinfo |
Number of commits found: 5 |
Tuesday, 19 Jan 2021
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11:20 kai
archivers/deutex: Update to 5.2.2
Changelog:
https://github.com/Doom-Utils/deutex/blob/v5.2.2/NEWS.adoc
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Thursday, 15 Aug 2019
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21:27 kai
archivers/deutex: Update to 5.2.1
Changelog:
* "configure" was broken in 5.2.0 for systems without AsciiDoc installed. It
now properly checks for "a2x" conditionally along with the possible
"--disable-man parameter".
https://github.com/Doom-Utils/deutex/releases/tag/v5.2.1
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Friday, 9 Aug 2019
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13:02 kai
archivers/deutex: Update to 5.2.0 and unbreak
After many years of being dormant upstream has continued the development,
moved to GitHub and modernized the whole code base.
* Remove the patch for deutex.h that is no longer required. [1]
* Also take maintainership for a while.
Notable changes since the 4.4.0 release:
* Removed DeuSF binary and WinTex related features/options.
* PNG support added. If compiled in, it is the default extraction format,
PPM otherwise.
* DeuTex can now build WADs with an arbitrary number of lumps, but prints a
warning when more than 4046 are included (the Vanilla Doom limit).
* UDMF (Universal Doom Map Format) support.
* Real Autoconf and Automake build system to replace the barely-functioning
imitation one.
* C99-style cleanups to use (u)intN_t types, bool, true, false throughout
the code, replacing old defines. [1]
https://github.com/Doom-Utils/deutex/releases/tag/v5.2.0
https://github.com/Doom-Utils/deutex/releases/tag/v5.1.0
https://github.com/Doom-Utils/deutex/releases/tag/v5.0.0
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Friday, 18 Mar 2011
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17:59 miwi
- Get Rid MD5 support
With hat: portmgr (myself)
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Tuesday, 20 Dec 2005
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15:55 danfe
Add deutex 4.4.0, an advanced WAD composer for games like Doom, Heretic,
Hexen, and Strife.
WWW: http://www.teaser.fr/~amajorel/deutex/
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Number of commits found: 5 |